New Denuvo 'Switch Emulator Protection' Tech Launches, And Players Are Worried – Nintendo Life
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DRM a little DRM
Cybersecurity company Irdeto has revealed some brand new tech to help protect Switch games from piracy. Denuvo — a somewhat controversial DRM technology first used on FIFA 15 back in 2014 — aims to integrate effortlessly into the developer’s build toolchain without impacting the game itself as well as inserting checks into the code to block playing the game on emulators.
As you’d expect, news of this ‘Nintendo Switch Emulator Protection’ tech hasn’t gone down particularly well online. Denuvo is already controversial with PC gamers as many have claimed it affects performance, from frame rate drops to longer load times — claims which the makers dispute. So when a game comes out on Steam with Denuvo (anti-piracy) included, players often make their feelings known. Sometimes, developers have gone back and removed the DRM software from their games post-release (as was the case with the Steam version of Rage 2).
Denuvo by Irdeto’s Managing Director Reinhard Blaukovitsch has said that the company is “excited to provide a solution that helps the developers and publishers to help fight the issue of Nintendo Switch piracy”. The company has also said that “Nintendo consoles have long suffered from piracy issues and the Switch is no different”, and it’s aiming to change that, presumably by providing this technology for studios to load into their Switch game during development.
The company states the following on its webpage inviting developers and publishers to apply to use the technology:
Emulating any Nintendo Switch game on a PC is easy. And there are almost 4,500 of them available at present. Some gamers emulate titles on their release day, playing them without spending a penny.
By protecting your game with our solution, you force all players to buy it.
Switch owners have taken to Twitter to air their concerns, which is no surprise with how many questions over the past few years have surrounded the console’s performance compared to the competition. Add in the worries of DRM technology potentially making games perform worse, and you have a fair bit of noise.
Let us know what you think of this announcement in the comments!
[source irdeto.com, via twitter.com]
About Alana Hagues
RPG lover first and Nintendo fan second, Alana is often found overthinking battle strategies, characters, and stories. Fortunately, she’s also easily pleased by anything Yoshi-related, creepy-but-cute Pokémon, and SEGA air pirates.
Comments (100)
Here we go again…
Prepare some popcorn.
(Candies if you bored with popcorn)
The website suggests just anti-emulation practices, which might not require a lot of performance. It’s not like Denuvo in theory.
Emulator developers just needs to write more accurate Switch emulation code just to not trigger the anti-emulation protection.
Also what makes me laugh is also how easy it is to hack a Switch due to how bad the protection was from Nvidia (for once Nintendo is not to blame), if this protection is just using anti-emulation checks, then this does not prevent piracy for people who uses a hacked console so I don’t really understand much…
If DRM weren’t a resource hog I wouldn’t care as a person that buys games legally has nothing to fear. Buuuut it usually is a resource hog and just more of how bad actors ruin things for everyone.
If it would require online checks then surely you wouldn’t be able to take the games on the go, right? Doesn’t that kind of defeat the entire purpose of porting a game to the Switch: being able to play something usually only on a TV wherever you want? Worrying thoughts indeed…..
Thanks pirates for making Nintendo have to take these steps. Hope your cheap illegal tactics were worth it
@Fizza
Hotspot
Or the check up will be once every 24 hrs
Denuvo tend to get cracked relatively fast so this seems kinda pointless.
Sonic Frontiers will be getting this for the Switch version of the game.
hackers would just find a way to remove the code from the game so it runs
Considering Switch games are still topping charts, i think this is a over reaction. If upcoming games use this and they run like trash, your honestly better off emulating the game cause atleast most gaming PC can overcome resource hogs.
@Fizza It doesn’t force online only. It only checks if the game is ran using an emulator and then blocks it.
I am happy that they finally are going to combat Switch game stealing/piracy. This is a good day. Every new Switch game should use it.
@sanderev
Whilst software piracy is an issue, it should also be stated that the Switch in its current state has a service issue.
Games played on emulators potentially offer better experiences; less slowdown, framerate enhancements, and higher resolution and graphical fidelity.
People asking for a Switch Pro aren’t asking for nothing, they want better experiences comparable to what modern emulators are achieving.
This isn’t a new situation either! Back in the Wii days, some developers implemented anti-emulation techniques in their Wii games, as Dolphin emulator was available concurrently and working very well even back then.
@RupeeClock Honestly I see a lot of people installing "Switch emulators" with roms on their Steam Decks. It’s disgusting, and honestly understandable that they are going to fight back against it.
@sanderev Ah, I see. Still don’t think it’s going to be all too effective myself since people find ways to crack anti-piracy measures easier than chefs crack eggs but hey what can you do.
@sanderev
Yeah, I can’t deny that people are gonna straight up steal Switch software if they’re able to, and developers want to protect their work and their livelihoods.
Denuvo always seems to have done more harm than good though, all it does it impair system performance and result in a worse performance product and customer dissatisfaction.
And to think this would happen on Switch software too now? I hate if that were to be the case.
DRM is bad for customers and Denuvo is the worst of the DRM options to boot, known for tanking platform performance by over 15%. And the Switch already struggles with some games. Publishers please, don’t use this. https://arstechnica.com/gaming/2021/07/denuvo-drm-removed-from-upcoming-strategy-game-dev-blames-performance-impact/
@steventonysmith Nintendo hasn’t taken any steps. This is a 3rd party solution that is being offered to developers. We don’t even know if Nintendo will allow this, or use it themselves. A press release by Denuvo doesn’t mean this will even ever get used.
I’ve seen the difference first hand on Steam games with Denuvo, and the same game when Denuvo is improved. Most times, random issues are resolved, and the game runs better. Maybe developers need to spend more time optimizing their games for Denuvo before release, or publishers need to tell developers about it before the 11th hour, but considering the already limited power of the Switch compared to PCs that struggle with Denuvo, I’m concerned for some Switch games going forward.
@napabar
I can see SEGA jumping to use this, as they’re no-doubt aware that games like the Switch release of Sonic Origin are a popular choice to emulate on PC specifically because the PC release uses Denuvo.
@Fizza that plus the fact that Denuvo type of DRM is often a trigger for people to crack the game just because people hate it that much.
On PC Denuvo is a big issue, mostly on systems with a weaker CPU (waves at the Switch) where it gives more often a performance hit, than on something with more horse power.
Most people that are against piracy don’t understand that DRM doesn’t prevent piracy and they forget how anti consumer it is, it only gives a bigger excuse to pirate something because people hate DRM.
I am against piracy but also heavily against DRM like Denuvo.
This is going to be like the cinemas showing Anti-Piracy commercials before the movie – it’s only gonna affect the honest consumer, in this case with slow downs or similar things.
This is yet another terrible blow to game preservation. What do I think? considering the fact the Switch is very underpowered now this is a terrible idea in every conceivable way.
This shouldn’t even ***** exist at all. You pay for the game it’s yours end of and don’t you dare give me this "you’re paying for a license" ***** because I’m not interested.
@Bomberman64 I always hated that.
Pirating movies and series doesn’t give any anti piracy warning videos before the content starts.
But the moment you buy legally a DVD, Blu-Ray or go to the cinema, you are forced to watch these unskippable “warnings” to not pirate.
BUT I JUST BOUGHT IT!
yeah…
Only exception to the rule are streaming services.
@steventonysmith piracy is not a problem because they would never buy the stuff anyway. Denuvo is a problem, because it inconveniences paying customers. A lot.
Games makers feeling like they need to spend more of the honest customers money on these types of things, great.
Oh boy, can’t wait for Switch overheating news.
Because that’s all this "solution" will do, consume resources to do useless checks if it is implemented poorly, which it will be.
I play handheld only and mostly offline. I’m new to this so I don’t know if it will only affect certain games, or if it’ll be across the board. But if this turns into online checks and worst performance I may just ditch the Switch for good.
The battle between entertainment companies and pirates is eternal, and generally ends up screwing over paying customers more than anyone else. Isn’t Denuvo already at the point where it can be cracked almost immediately, anyway?
@MrHonest A couple years ago, I would have slammed the idea that Nintendo should put their games on PC, but with Nintendo’s focus on affordability and innovation over performance in their systems, not to mention the fact that Xbox Game Studios and PlayStation Studios have ported what would otherwise be console exclusives to competing systems as well as PC, I’ve been more accepting of the idea that maybe it is high time Nintendo started porting their games to PC as well, giving players an option to run games like Hyrule Warriors: Age of Calamity and Fire Emblem: Three Houses on a system that can actually run them smoothly.
That said, this is probably a pipe dream, because Nintendo doesn’t follow what other gaming companies are doing, most of the time to their own detriment. The only thing that gives me hope that we may see Nintendo games on PC is the fact that mobile games developed by Nintendo were once a pipe dream as well. In any case, I doubt they would put their entire library of Nintendo Switch exclusives on PC, and would probably focus on games that barely run on their system.
I despise pirates, but I hate needless resource hogs even more. Hopefully devs (and especially publishers) don’t opt for it.
Oh yikes, I never heard of this "service" and it does not sound at all encouraging. If Denuvo impacts performance (at all) and especially if it requires online checks to keep play enabled, I will certainly avoid any titles utilizing it.
I spend a great deal of money to BUY games to play with as few strings attached as possible – turn on, pick up a controller, and go, with offline play whenever I like. I would be far less willing to spend cash on compromised products.
Steam deck have this problem with games like rdr2. The game needs to be verified online before you can start playing. So, if you close the game, and you don’t have internet, you can’t continue to play. I hope this problems will not come to switch, especially to games like zelda or mario.
@okeribok That’s a tremendously stupid argument. Sure, there are some people who will only play a game because they can do it for free, but there are plenty of others who will only pay for something they want if getting it for free isn’t an option. Antipiracy software is a massive pain, but it wouldn’t exist in the first place if piracy wasn’t so common.
You can thank Linus Tech Tips for the surge in Switch emulation. They did an entire video on YouTube about a month ago. The comments under that video display so much vile hatred for Nintendo, yet his community feels entitled to steal from the one they hate.
If they add online checks, requiring the game to be constantly connecting to servers, or even connected all the time to servers, it means that if the server goes down, your game goes away, even if you own a physical copy.
DRM technologies doesn’t hurt pirates, it hurts paying customers, it only gives you more reason to pirate your games, buying them means you don’t own them anyway.
Those who pirate are going to do so anwyay.
"By protecting your game with our solution, you force all players to buy it."
Wonder if those who use this can get a refund once it’s cracked day 1.
I know nintendo gets insane about piracy ever since the n64 peripheral back in the day, but is it really that much of a problem for them?
I mean, I don’t have the numbers and can’t possibly actually know, but I feel like they’re far more aggressive about this than any other group.
How bad is piracy of nintendo products getting to warrant such a paranoid response?
If you don’t like this, you can thank the “before game’s official launch emulation” and the people and sites that feature and promote said emulation.
People think DRM denuvo is the same as Denuvo anti-emulation, might be wildly different code bases.
As long as it doesn’t degrade the already mediocre performance I don’t mind personally speaking. No one knows how it runs so please don’t tell me it will or won’t impact performance until more is known
DRM is horrible but if companies adopt this I couldn’t even fault them. youtubers and websites love telling people "this game leaked just make sure you buy it legally before you download the rom" that’s to save them from strikes. They know full well that the majority of who people get excited about that kind of news aren’t legally obtaining their games. you might as well put the wandavision wink gif. in after they say it.
This is good news. It’s so frustrating when a new game releases and pirates have been playing a leaked version of it online for a week beforehand. It brings to mind when NDS piracy was rampant way back in the day. Everyone I knew was using one of those R4 flash card things that you could just load up .nds files on.
In an ideal world, we wouldn’t need DRM protections at all, but pirates have made that reality untenable.
Denuvo already has an atrocious track record of forcing people to pirate games in order to make them playable again. People saying "just make the devs optimize for Denuvo" have absolutely no idea what makes Denuvo the cancer that it is. It cut into Sonic Mania and Resident Evil sales because of how the software acts like a virus, and holds the resources of machine it’s running on hostage.
The switch can barely play its own games without this handicap.
Oh great, can’t wait for Denuvo to lower the performance, just like on PC games…
And good luck playing the games offline, if it requires to check things online.
On one level I hate DRM with a passion. But, when you have people advertising how much they emulate a company’s games on website forums and openly pirate and use those games on competitors products… what can you really expect? It is kind of the devil of your own creation at this point.
But, the Switch is selling gangbusters and Nintendo 1st party games are topping the charts to a historic level. Not sure how much this is needed on the platform. But, if people just were more hush-hush with that kind of stuff publishers would feel less inclined to use anti-emulation software like this.
Disgusting
(that is all)
@CodyMKW totally, there have been cases of PC games where the pirated version runs better than the retail version for just this reason
Denuvo just wants to sell their product. It’s not going to help anything and if developers fall for it will end up causing issues and be removed later on like what happens with PC games.
It may not be obvious, but this anti-emulation system has to be approved and within Nintendo’s requirements because else it’s not going to pass lotcheck.
It also cannot be a DRM measure: Nintendo is the only one with DRM control on their systems (it just doesn’t take a lot of performance). It’s only Denuvo by name.
The other thing is that it is very much likely to not affect those who uses hacked consoles to play pirated games, which, uh, reminder that it affects millions of consoles and that it is incredibly easy to pull off.
Personally I think this is pretty much useless and is especially even more useless on multi platform games.
Nintendo better prepare for the massive sh*tstorm if they dare allow this harmful filth on to the Switch. The backlash will be huge as its awful, its worth nothing its done to solve piracy and instead just punishes honest costumers by ruining the games they bought.
Great, even less resources available from the already meager pool of memory!
@Ralizah Denuvo sucks up resources like a Henry Hoover though. There are many solutions to piracy but making the experience worse for everybody will just push people towards the eventual patched versions thus creating even more pirates.
@Kiwi_Unlimited Nintendo has no involvement in this DRM, it’s made by a third party to sell to third parties.
@Kiwi_Unlimited Nintendo products have been widely pirated since the NES days. Compared to most other consoles, Nintendo ones are the most documented for emulation and modding for the sake of running unlicensed software or piracy. I’m pretty sure they’re the only hardware manufacturer that had to deal with people emulating their games during each of their console gens.
Things probably wouldn’t go this way if you didn’t have articles shouting that the latest Nintendo game is playable a week or two early on emulators
@RupeeClock Honestly only the earlier Denuvo anti-temper protections had some effect on system performance. That’s already no longer the case. Also they have different kinds of protections. Some more intrusive than others.
This is emulation detection, and that isn’t really that hard to do. Even some old SNES games had emulation detection. And surely it will be hacked. But they also update the protections later on. (software updates or in newer games)
I think we all know what’s going to happen here.
I give ’em a week.
@Anachronism then why does anybody buy any software if they can pirate it? Because that’s what most people do. And one should not “punish” paying customers for the greed of companies (or more likely: individuals looking for a raise or promotion). Companies like those that sell denuvo thrive on fear. Piracy is not a problem. Hurting your customers and making them pay for the extra expense denuvo would cost is.
Do some research before calling anybody “tremendouslu stupid”. https://corsearch.com/does-piracy-impact-sales-a-look-at-the-data/
@nessisonett I’ve yet to see evidence that Denuvo significantly impacts performance in most games. And anyway, a lot of games with uncapped performance run better on Switch emulators on PC as is, so that dynamic you’re concerned about already exists where emulation is tenable.
The reality is that most people won’t know or care about this. Some people might say they’ll pirate the games to get around Denuvo, but, in general, this group often tends to heavily overlap with those who were going to pirate the game anyway.
So, if I live in an area with awful WiFi signal (I use my phone as a hotspot) and it takes me over three hours just to update a game, never mind installing one (pokemon shield took just over a week ^-^’), I can assume that if this product was used, I would no doubt suffer thanks to spotty connection? … maybe I should invest in a 3ds again.
I don’t emulate Switch games but I hate Denuvo and will be boycotting any Switch game that contains it.
@Anti-Matter Actually, this isn’t about piracy, like you think. Denuvo is bad in general. I have Sonic Mania on PC and it use to have Denuvo. When I went to play not being connected online (had an internet outage at the time), it did not let me play. Sega eventually removed Denuvo, but all it did was stop me from playing a game I paid for.
If you have a game with Denuvo and Denuvo turns off the servers, you’re really stuck with an unplayable game. People who pirate games will still pirate, it’s proven Denuvo does not stop piracy. All Denuvo does is punish people who buy a game legally.
This is why, understanding why DRM is really bad is very important.
Damn you can tell all the emulator people came out of the woodwork here
This probably would not have happened if you guys stuck with old games instead of a bunch of new Switch games. Xenoblade 3 being pirated was disgusting.
@Wordbonder
Yeah like you mentioned, if this does get implemented and does what you mentioned i will likely just stop buying games for switch and pick up a steam deck.
Lol the switch is already struggling with framerates. This will kill it.
The top of Denuvo’s budget is most likely viral marketing/gaslighting as it’s why they’ve managed to be stain on PC gaming for so long despite being a well documented problem, they’re out in force right now and one called even Digital Foundry’s John Linneman a pirate for being concerned about this. It’s also telling how they sound like a mob protection racket, talking about preventing bad reviews somehow?!?!
Nintendo wont add this to first party games.
Loss prevention is a science, but most people just get lost in “punishing” wrong doers and setting a goal of zero thief, because that’s the single defining mantra of Western culture; no free rides.
in reality, however, lost prevention costs money. If you can’t increase sales by more then you spend stopping thief, you’re better off not stopping theft. Nintendo might be hardcore with protecting their IP, but they didn’t spend ANY money trying to make it harder to steal DS games … they went after the supplies and they got PAID.
Even the 10NES chip was NA only. There was a HUGE market for unofficial FDS games and Nintendo didn’t care. So I think NA publishers might use this, but I don’t see Nintendo using it.
@Arawn93 Anyone who pirates a Monolith Soft game is a monster in my eyes. Those games give you legit 100s of hours of content and on average are 60 hours long just to finish the main story. They provide new game+ and their DLC expansions tend to be very robust. These games are well worth your money when it comes to pure content.
Xenoblade 3 is a masterpiece and anyone who pirates it has no leg to stand on regarding the moral on that one…
@Wexter Yup. If people want to emulate gameboy Pokémon games because of their argument of “game preservation” then sure.
When new games like Metroid Dread, XB3, etc get pirated day 1 emulation people lost their moral highground argument.
Let’s be real: They just didn’t want to spend money and want free videogames and throw out the lazy excuse of “it won’t impact their sales guys, enough people are picking up the slack” as if that entitles them free games
@Arawn93 Bingo. I hate the argument of “new Switch games are expensive.” In that case save your money for that game or wait for it to go on sale. Pirating a game because games are expensive is a load of crock.
I don’t care if people emulate old games because, like their old and unless they are available on a modern platform like Steam, or even Nintendo Online it is not harming anyone (I doubt Nintendo and Rockstar are losing sleep over someone emulating Uniracers as an example). But, this whole argument of “the game is selling well anyways” always grinds my gears. Ether have an actual reason or don’t pretend like you’re a moral crusader doing it. And NO the lack of a “Switch PRO” to play the game at higher FPS or resolution is not a valid argument either.
Denuvo makes games perform worse & alot of switch games already have frame rate issues etc this sounds like a terrible idea
@BulkSlash Same. And unfortunately this is gonna prevent me from pre-ordering games as well. I hope this project will crash and burn…fast.
I’ll never ever again buy a game with denuvo. It’s nothing else than a punishment for buying a game.
as someone on the spectrum with anxiety who largely relies on offline games as a kind of "comfort" having to worry about online checks and other things in single player games isnt really reassuring.
i know it sounds silly but over the past few years i had been going through some rough times and the switch was a kind of "safe space" and this kind of thing just seems like its going to make that "safe space" feel less safe.
@Ralizah
Look at the pc version of Resident Evil Village, there was tests done showing a noticeable improvement in the cracked deveno free version compared to the official version
Also: great news when it comes to future backwards compatibility. Your physical games useless on new hardware. You can’t have stuff like this and future-proof software.
@Koda1000 They have nothing to do with this and Nintendo gets hate because they are known to be anti- consumer. They also are now accused of allowing sexual harassment and discrimination in their North American offices. You can enjoy the games while hating the company that publishes them.
@Pditty1980 It was happening because Capcom decided to add ANOTHER DRM in addition to Denuvo. Dunno why, Camcom sometimes do stuff like that.
I for one would be very glad to see the emulation-piracy go down or made significant harder to achieve.
so basically Nintendo would rather their games run at 15FPS or lower just to protect them from piracy? terrible company
@HeadPirate you sure about that? I wouldn’t count out Nintendo doing this to their exclusive to protect them from piracy but killing the frame rate and endless crashes
Don’t steal games, then this sort of thing won’t happen…
Never buy a Denuvo game, you will have a much better time waiting for the cracked version.
Denuvo is awful. It causes the games to chug hard on PC. RE8 on launch on PC, look it up.
The price we responsible players have to pay for those who actually pirate games to use on emulators…
If aholes would stop pirating games, there would be no need for this.
@KBuckley27
Did you read my post? For 30 years Nintendo has opted out of using tech like this, even as NOA pushed for it. This isn’t new; the NES in NA had a chip that prevented pirated games from being played, but the famicom didn’t and you could buy unlicensed games at corner stores. Nintendo didn’t see it as a problem, even though NOA did. It’s different mindsets. But NOA has nothing to do with game development.
There was tech like this for the 3DS and the Wii, Nintendo passed on using it both times. They would have to pay money to use this software, when instead they can just continue suing pirates and getting huge settlements.
I think you’re not making the split between IP and Copyright violation, like suing someone who has a website with links to pirated games, and DRM. Nintendo is all about the 1st, but has never done the second despite having every opportunity.
@okeribok Because people have different senses of morality? Some people think of it as wrong to take something they haven’t earned. Some people think of piracy as a victimless crime, since they’re just making another copy rather than outright stealing something. Some people will only spend money on games when they like them enough to deserve it, and are happy to pirate whatever doesn’t meet their arbitrary standards. Companies responding to it aren’t trying to punish their customers. They’ve just done the math and figured that the benefit in sales is worth the cost in their customers’ good will, same as why subscription services and microtransactions have become more popular. Denuvo specifically probably hasn’t seen as much uptake because of the backlash it’s gotten. And that link doesn’t even support your argument. It basically says piracy does negatively impact sales, but it’s hard to gauge exactly how much.
Not sure why Switch even need this, games like Doom, Warframe, Ninjala, NSO, and Asphalt 9 Legends already had DRM. And Denuvo is not DRM, it’s a malware. Why would any one want that on a console (a device that shouldn’t had to worry about malware)? Any software that hamper performance or slowdown a system’s ram is malware. If I want malware with my games I’ll just stick to PC but console gamers shouldn’t had to deal with malware. Don’t let it happen or you will get sue Nintendo.
@KBuckley27
Nintendo wasn’t involve in this
DRM regardless is a cruch in any games regardless. Whom are they trying to stop? pirates that just laugh it off. Remember Sony DRM Music cds how it was invalidated with Black Major market and their DRM circumventing computer security making more security holes.
I’m quite alright with saying the world does not need people who make DRM technology and would be better without them.
Might need to find a new console soon. Nintendo cares more about pirates than paying customers and this just affirms it.
@Ocaz
Again, you do know Nintendo isn’t behind this right
@Willo567 in what way are they not behind software they approve to appear for sale on their digital marketplace? Little weird to defend them on this. It’s their choice not to stop it.
@Ocaz
I’m pretty sure Nintendo isn’t going to force third-party developers to use Denuvo on Switch. If a publisher does use it, they’re stupid.
Forcing them to use it is not what I meant. If present within the software Nintendo still approves that game to be sold. You can’t just show up on the eshop without warning. While very overly pathetically bare, nintendos does have an approval process to list your game on that market. They shoulder the blame as well.
@steventonysmith Piracy on Switch isn’t as bad as you might think lmao. Do some research.
this is sad, because I really like the Switch and even though I have extreme easy access to modded switches (I live in China), I stick with my official unmodified switch and collect many cartridges. If they start using denuvo on switch I will skip these games until the point where I will just get rid of the switch.
Remember Nintendo Publishes the game it’s the Developer that decides to have DRM or not. The blame will be the Developer not Nintendo. If the Developer is smart they say PUT WHERE THE SUN DON’T SHINE.
@SwitchForce That’s not how it works
This stuff is aimed at Publishers and Developers: Publishers can ask the developer under their banner to implement this in their game.
Why are people assuming all emulation is for piracy? It isn’t.
I play a lot of games I’ve legally purchased and copied myself using emulation. A big part of that is for accessibility. My vision is pretty poor so I struggle with handled screens a lot, even on something like 3DS XL. Emulating lets me actually play the games I’ve paid for.
Plus, its nice to have all my games on one platform without having to re-buy everything every generation (assuming they’re even available).
The fact is a lot of older consoles are dying and the games just aren’t being made available for newer platforms. We’re getting to the point where emulation is the only way the play some of the older games people own. This isn’t an issue for switch right now, but it will be someday.
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