Doug James: Computer-generated sound catches its graphical sibling – Stanford University

Natural sounds in the world around us are based on the principles of physics.
Today’s guest on Stanford Engineering’s The Future of Everything podcast, Doug James, uses those same principles to create computer-generated sounds to match the imaginary computer-generated objects and creatures that inhabit almost every movie or game these days.
His algorithms speed the animator’s work and make the final product all-the-more believable, as James tells host Russ Altman on this episode of The Future of Everything podcast.
Subscribe and listen here
Related: Doug James, professor of computer science and, by courtesy, of music
475 Via Ortega
Stanford, CA 94305
United States
Sign up for our email
Your source for the latest from the School of Engineering
Subscribe now

source

Related Articles